Oculus is calling its latest rendering tech ‘Stereo Shading Reprojection’, and says that for scenes which are heavy in pixel shading, the approach can save upwards of 20% on GPU performance. The ...
Valve has launched a new SteamVR Beta with initial support for what it calls 'asynchronous reprojection'. This VR rendering technique helps keep VR experiences running as smoothly as possible. A ...
Valve Software updated SteamVR on Wednesday to include three general changes and fixes, improvements and additions to Compositor, and around 10 HTC Vive-specific updates, feature additions, and so on.
Sony wowed us back in March when they announced a 120Hz display mode on the latest version of the PlayStation VR headset (formerly known as ‘Project Morpheus’), the fastest available on any of the ...
Valve has released an update to its SteamVR software which brings early support for asynchronous reprojection, but initially only if you have an Nvidia GeForce GPU in your system. Similar in concept ...
The Game Developers Conference kicks off on March 14, with Valve announcing it will be hosting a programming session called "Advanced VR Rendering Performance". In this session, Valve will talk about ...
AMD has pushed out a new set of Radeon Software Crimson ReLive Edition graphics card drivers. In version 17.4.1 the headlining feature additions centre on improved VR rendering technology. This new ...
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