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  1. Tomy Pyraminx, Patented by Meffert 1981 and Copyright by Tomy 1981; (back blue, bottom green, 4" along an edge; see also Meffert's Jing's Version of this puzzle)

  2. Jing Pyraminx Solution 1. Corners of first face Twist the three corners of one face so that their colours match.

  3. Inspect a vertex to see which colour is not present. This determines the colour of the opposite face. This is the first layer to be solved. Match all the vertices of this face. Next solve the rest of the first layer. …

  4. Introduction Goals To understand the group of symmetries for the Pyraminx and the Two by two Rubik's Cube. To create an algorithm of solving both puzzles.

  5. Pyraminx - Keyhole Method Arranged by Andy Klise Solve 1st two edges Solve the back edge on the U face using one of the following 7 algs Rotate 120° on y-axis so

  6. Pyraminx L4E Method (Last Four Edges) Jiaxuan Wang Algorithms sourced from http:///pyraminxl4e.strikingly.com "V" Solve 3 centers solved, along with 2 of the 3 edges between them.

  7. Case 1 Case 2 Case 3 Case 4 Case 5 These are all the algorithms you need for solving the last layer of the Pyra. inx with the “keyhole” me.